Install the mod using the Unity Mod Manager or extract the archive to your game's mod folder (e.g. 'SteamsteamappscommonPathfinder KingmakerMods'). Start the game and load a save or start a new save (the mod's functions can't accessed from the main menu). Open the Unity Mod Manager by pressing CTRL + F10. With PoE 2 and the Kingmaker update coming in 1-2 weeks all three games have turn-based options. Divinity is always turn-based, PoE 2 has an option when you start the game to be real-time or turn-based and you can't change midgame, and Kingmaker allows you to freely switch between real-time with pause or turn-based.
Most main quests in Pathfinder: Kingmaker have soft time limits (and hard time limits, but we’ll ignore the latter, because the damage ignoring the soft time limits will deal to your kingdom are grievous enough) which are imposed by repeating events that deal damage to your Kingdom Stats. Or do something silly like actively remove your. Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love.
The Price of Curiosity | |
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The Price of Curiosity is a quest in Pathfinder: Kingmaker.
- 2Walkthrough
Synopsis[edit | edit source]
“ | We are going to a mysterious event — the Inconsequent Debates — to help Jubilost find out why and how the gnomes left the First World! | „ |
Walkthrough[edit | edit source]
Attend the debates[edit | edit source]
- The debates await! We need to get to the place, and quickly!
The Inconsequent Debates are located south-west from Oleg's Trading Post and north from Thorn Ford.
It's northeast->north->north->northeast->north->northwest->north->west->northwest->north->northeast->southeast from the Capital.
You need to have only two more people in your party: Jubilost and Linzi
Read the rules[edit | edit source]
- The rules must be hanging around here somewhere. We need to read them so we can begin!
The rules are written on three signs, each of them is rigged in its own way. From left to right: first - turns a participant (Jubilost) into a giant frog, second - makes a participant say 'TENTACLES' at least every ten words, third - a participant must routinely enter desperate screaming fits. With a Perception 20 check (45 exp.) you can figure out that something is wrong with these rules and start the 'Find the culprit!' stage of the quest. Otherwise the debates begin immediately.
Find the culprit![edit | edit source]
- It seems that someone charmed the rules scroll! Now there's a spell on Jubilost that's going to make his life miserable! We have to talk to the guests and find the evil trickster.
The culprit are gnomes (Nyrd Zottenropple and two frogs), but it's worth to ask another two participants (at least talk Sir Allfrey after reding the 'TENTACLES' sign) just for fun.During the conversation, you can figure out Knowledge (World) 20 that Nyrd Zottenropple suffers (or, rather, dying) from the Bleaching. You can also Intimidate 30 (720 exp.) the gnomes into removing the spell from Jubilost (losing the possibility of answering 'And tentacles.' to the first question of debates) or leave everything as it is (Amazingly, Jubilost sighs with relief).
Win the debates![edit | edit source]
- The local debates are, of course, not debates at all. – But we must win them nevertheless!
The host of the debates is Shyka, what is revealed with a Lore (Religon) 30 check.
To get the right of FOUR answers (best outcome), you should give all the correct answers, which require:
- Reading the 'TENTACLES' sign (the middle one) with the rules last (or the only).
- NOT removing the spell from Jubilost
- Passing a hidden WIS 20 check on the 3rd question. It's a hard one to pass, because having 20 Wisdom, you get only +5 modifier (for checks are used stat modifier values - not the stat values!), which in sum with the roll should get 20. If you see no 'It's our past.' answer - you failed. Good luck!
The correct answers are given below:
- 'What can move a mountain?' - 'Jubilost, Linzi? What's our answer?' then 'Its own will.' (1 point) or 'Its own will. And tentacles.' (2 points)
- 'What weakens when owned by many and dies if owned by none?' - 'A secret.' (1 point)
- 'Each of us is born at the same time with a monster. (…) What is it?' - 'It's our past.' (WIS check, 1 point), 'It's memory.' or 'What do you say, Jubilost?' then 'It's knowledge.' (0.5 points)
- 'Yell on three. One, two... three!' - 'Knight!' ('Dragon!' for a tie, then 'DRAGON!' for a win or 'Snag!' for another tie.) then any answer. (1 point)
![Limit Limit](/uploads/1/1/9/7/119728258/119308559.jpg)
Ask about the fate of the gnomes[edit | edit source]
- If we're lucky enough to win the debates, we should find out why the gnomes left First World. This information is of utmost importance to Jubilost.
Discuss the events with Jubilost[edit | edit source]
- Oh those fey! Just give them a chance and they'll confound everyone! We need to discuss with Jubilost what all this means and what we should do next.
Outcome[edit | edit source]
![Eraser Eraser](/uploads/1/1/9/7/119728258/491208553.jpg)
“ | What an incredible adventure! We faced the First World again, passed its trials with dignity, but received as reward a riddle rather than an answer. What will be next? | „ |
Retrieved from 'https://pathfinderkingmaker.gamepedia.com/The_Price_of_Curiosity?oldid=13653'
Pathfinder: Kingmaker will feature plenty of storyline and side quests, for a total of 80 hours per playthrough (estimated). Your character will be a baron and then a royal ruler, but the way you interact with the world in the quests will impact how the game and the storyline develops. There are multiple endings planned, affected by your choices, companions, and alignment.
While the game will be true to the Adventure Path, it will not be a rote recreation of it. Expect Owlcat modifications, like in any proper PNP campaign.
- 2Chapters
Notes[edit | edit source]
- Unlike many other games, failing or ignoring a quest will not punish you. These are intended to be valid outcomes, with their own effects on the world - importantly, these aren't always bad outcomes.
Chapters[edit | edit source]
Prologue[edit | edit source]
The First Step on the Road to Glory[edit | edit source]
Pathfinder Kingmaker Time Limit Removers
Our story started at the mansion of an Aldori Swordlord. Drawn by the promise of a most dangerous task and an equally substantial reward, heroes of all stripes gathered here...
- Errands
- A Secret Room
Stolen Land[edit | edit source]
Surviving a terrible night, our small team set off to brave our fate. Beware, Stolen Lands! Heroes are on the way!
- Tasks
Victory! The Stag Lord's dead, and the capital of the new barony has been built in place of his fort. That was how the long and challenging taming of the Stolen Lands began.
Troll Trouble[edit | edit source]
Trolls who didn't fear fire? That sounded terrible. And dangerous. And terribly dangerous! If we couldn't rein them in, our young barony would be eaten up in a snap!
With the troll menace ended, all our woes were in the past, and there was nothing left endangering our young barony... Ha ha, as if! The true hardships were yet to come!
Season of Bloom[edit | edit source]
Hunting together with foreign guests would not only help in solving the problem of rapidly multiplying magical animals — it would also improve our relationships with our neighbors! But little did we know that this innocent fun would be the start of a real catastrophe...
The season of Bloom was over, its invasion of magical beasts stopped. Finally getting a break, it was time for us to restore the capital and count our losses.
The Varnhold Vanishing[edit | edit source]
This time, the disaster didn't hit us, but our neighbors. Varnhold, a small town east of our barony, had been deserted in an instant.
The ancient evil was defeated — the dead tyrant Vordakai wouldn't be threatening us or anyone else any longer. Alas, our friend revealed himself to be an enemy! How could you, Tristian? We trusted you!
The Twice-Born Warlord[edit | edit source]
Meanwhile, barbarian hordes had been gathering near Brevoy's borders. We had a difficult choice to make: was it more important to chase a traitor — or to fulfill our duty as allies?
This was a true triumph! Forget some simple barony — our ruler now wore the crown of a monarch! The time had come for royal feats — and equally royal dangers!
Pathfinder Kingmaker Web
War of the River Kings[edit | edit source]
Irovetti, King of Pitax, invited our King/Queen to a tournament. But why? A demonstration of neighborly amiability, perhaps? Unlikely — the ruler of Pitax was renowned for his devious guile...
Irovetti was dead — and good riddance! Our ruler added the crown of Pitax to the crown of the Stolen Lands. But behind the dead monarch loomed the shadow of a much more dangerous foe...
Sound of a Thousand Screams[edit | edit source]
It was time to meet the real mistress of the Stolen Lands — the one who'd been pulling the strings to create and destroy kingdoms for ages now.
- Curses
The Cursed King/Queen[edit | edit source]
Defeating Nyrissa, we brought upon ourselves the anger of a creature much more ancient, powerful, and frightful. We took the Lantern King's favorite toy — and now the full power of his curse came crashing down on us!
The ages-old drama had drawn to its finale. The story of Nyrissa's torment was complete... and now it was time to face the most difficult trial yet.
Pathfinder Kingmaker Time Limit Remover Eraser
Kingdom Quests[edit | edit source]
- Runaway Throne: The newly minted ruler needs a place to park their royal posterior on.
- Factions
Companion Quests[edit | edit source]
- Amiri
- Ekundayo
Pathfinder Kingmaker Game
- Harrim
- Jaethal
- Jubilost Narthropple
- Kanerah and Kalikke
- Linzi
- Nok-Nok
- Octavia and Regongar
- Tristian
- Valerie
Artisan quests[edit | edit source]
- Lawbringer (Dragn)
- Patronage and Nazrielle's Greatest Creation (Nazrielle)
- A Flower in the Swamp and Affairs of the Heart (Kimo)
- Green Stone, Food for Thought, Chase the Wind, and Three Wishes (Mim)
- A Bloody Craft (Sharel)
- A Simple Favor (Irlene)
- Varrask's Tools and Earthbreaker (Varrask)
- One Thousand and One Questionable Stories (Shaynih'a)
- The Court Alchemist and An Ancient Formula (Bokken)
Errands[edit | edit source]
Retrieved from 'https://pathfinderkingmaker.gamepedia.com/Quests?oldid=17747'